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>SDL_Rect</H1
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><H2
>Name</H2
>SDL_Rect&nbsp;--&nbsp;Defines a rectangular area</DIV
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>Structure Definition</H2
><PRE
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>typedef struct{
  Sint16 x, y;
  Uint16 w, h;
} SDL_Rect;</PRE
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>Structure Data</H2
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><TT
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><I
>x, y</I
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>Position of the upper-left corner of the rectangle</TD
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>w, h</I
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>The width and height of the rectangle</TD
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>Description</H2
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>A <SPAN
CLASS="STRUCTNAME"
>SDL_Rect</SPAN
> defines a rectangular area of pixels. It is used by <A
HREF="sdlblitsurface.html"
><TT
CLASS="FUNCTION"
>SDL_BlitSurface</TT
></A
> to define blitting regions and by several other video functions.</P
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>See Also</H2
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><A
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><TT
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>SDL_BlitSurface</TT
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>,
<A
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><TT
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>SDL_UpdateRect</TT
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